module Warrior;
import Actor;

class Warrior : Actor {
	protected ubyte ub_pinning;
	@property ubyte pinning() {
		return ub_pinning;
	}
	protected string s_name;
	@property string name() {
		return s_name;
	}
	protected ubyte ub_level;
	@property ubyte level() {
		return ub_level;
	}
	protected uint ui_gold;
	@property uint gold() {
		return ui_gold;
	}
	this(string n, string ty, ubyte w, ubyte m, ubyte ws, ubyte bs, ubyte s, ubyte t, ubyte ar, ubyte i, ubyte a, ubyte p) {
		super(ty, w, m, ws, bs, s, t, ar, i, a);
		ub_pinning = p;
		s_name = n;
		ub_level = 1;
		ui_gold = 0;
	}
}

